
To go back to life, they must move close to another player and receive a slap. In multiplayer mode, players can move their bubblized bodies with the analog stick. The bonus Lum mechanic was removed in later games due to its pace-breaking nature, and bubblized enemies explode automatically since Rayman Legends, excluding Rayman Fiesta Run. This bonus can be multiplied if the player is carrying a singing Lum King. Popping their bubbles in Rayman Origins while they are floating gives the player a bonus Lum. In Rayman Origins, Rayman Jungle Run and Rayman Fiesta Run, the enemies float for a short period in their bubblized form after they get hit for the first time. In the case of enemies, they add one or several Lums to the players' score, depending on the game, when they get bubblized. When most of the characters are defeated (this includes Rayman and his friends), they inflate like bubbles, although being bubblized can be avoided if the player carries a heart as protection. In the Sony PlayStation Vita version the player can tap bubbles and bubblized enemies to pop them.īubblizing takes an important role in-game. This concept was scrapped from the final version of the game. These bubbles rotated between various collectables, including Lums, Blue Punch gloves, hearts and lives.

A rare case of a Darktoon trapped inside of a bubble can be seen in the level Savage Swarms at the Grumbling Grottos instead of collecting it, the players must slap it to defeat the Darktoon.Ī special kind of roulette bubbles was intended to make an appearance in Rayman Origins. Items contained in bubbles must be collected as quickly as possible, as they disappear after a short period. Bulb-o-Lums also contain air bubbles inside. Some objects like for example water lilies, produce bubbles which means these objects contain hidden collectibles. Roles include:īubbles can be found anywhere in the levels, containing single Lums, groups of Lums, hearts, and more uncommonly, Skull Coins, Lum Kings and Blue Punch gloves. The process of bubblizing and the strong relation between bubbles and dreams are notable for being one of the strongest canon-breaking elements in the franchise, as bubbles and their magical properties started to take an important role in Rayman Origins and continued on in later games, but have never been seen in previous Rayman games.Īs bubbles compose everything in the Glade, they assume various roles through the game. When a creature dies (Not necessarily a creature created by the Bubble Dreamer, but anyone who inhabit the Glade), its body inflates taking the form of a balloon until it explodes this act is formally known as "bubblizing". Although this is the way in which everything is created, it also impacts negatively the balance of the nature in the Glade, as the Bubble Dreamer has no control over his dreams, often creating nightmares by accident in spite of this, Electoons have some connection with the dreams generated by the Bubble Dreamer, and their power helps to maintain harmony and serenity in his mind.Įvery creature living in the Glade of Dreams is born as a bubble, takes its own form, and dies as a bubble.

The bubbles generated by the pipe reflect all of the dreams and unconscious creations that the Bubble Dreamer makes while he is asleep. All of the environmental components and creatures that form part of the Glade of Dreams are made out of bubbles, created by the Bubble Dreamer's bubble-blowing pipe.
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A typical bubble, as it appears in Rayman Origins.īubbles are major elements in the series since Rayman Origins.
